Adam Phillips' Waterlollies
For this assignment, I chose to watch Phillips' Waterlollies. This reminded me very much of video game animation--animation which has it's own "world" so to speak. The moving background allowed the animation of the creature to move at a much quicker pace; even if in his technical work he didn't have it moving at a fast pace, it appeared that way because of the moving background. This is another animation which stretched my view in a way because it allowed me to see the infinite possibilities. I particularly liked when the rain drop fell and the other rain drops moved to accommodate it, and the "insect" moved as well. This is what would have happened in real time and thus by creating it in the animation it makes the "world" created by Phillips appear all the more plausible.
Walk Cycle
Copying the walk cycles in the Animator's Survival Guide and the tutorials provided allowed me to finally grasp the concept of the bone tool and also to understand how to best manipulate it to suit my purposes.
The Walk Cycle is incredibly hard, but allows for quicker animation--it does not require you to move a character in a frame by frame manner. It instead allows for a loop, or at least that's what it seems to be to me.
Saturday, November 28, 2009
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